My experience with that mod is a big reason why I stepped away from Xcom-likes for quite a while until Daemonhunters came out. The Roguetech installer tells you repeatedly during the installation process that you're going to get bent over a bench and fucked like a donkey, and it's not lying. The mods I mentioned balances so that mechs of varying tonnage are viable against each other, and cost tiers define the power progression. The base game makes light mechs a little faster and gives them a little better dodge, but that is almost always overwhelmed by the higher firepower of a heavier mech. There's also mods like Battletech Extended (lots more stuff in the game's setting), and Battletech Advanced (lots more stuff from Battletech as a whole, setting be damned), and Roguetech (the last one but also difficulty that makes the Long War guys go, "Dude, holy fuck, chill.") that change balance so that tonnage isn't the direct measure of power, cost is. These unlock in the campaign if you continue after the final mission, but if you do that you've long scrapped anything that can run a low-tonnage flashpoint and there's no point. In whatever the non-campaign single player mode was called, there are mini campaigns (flashpoints I think they were called, it's been a while) that had tonnage limits. ![]() Atlases and Battlemasters are cool, but so are Commandos and Locusts. That sounds like fun, but I think it would also be cool if there were missions that would benefit from bringing smaller mechs from time to time. ![]() I want to give the Battletech game a go, but from what I've seen since you're limited to a single lance of mechs the game just sort of expects you to keep escalating your forces (since it escalates your opponents) until you're just stomping around in assault mechs all the time. The Clans lose.Īfter that it gets a little murky, all I remember is Clan Wolf wins everything, then the intergalactic phone lines go down, some cable installers go rogue, and a bunch of planets get nuked. Then, space AT&T challenges the clans to an exhibition battle on a planet whose name sounds a lot like something I would mispronounce while ordering at an Indian restaurant, if the clans lose they have to park their invasion for 10 years and also sign up for a brand new phone/internet/tv bundle. Then there is the Clan Invasion, which is basically "Oh god oh fuck we're being invaded by 7 foot tall weirdos who have insanely powerful mechs and won't shut up about us 'refusing their batchalls'(?) help us Children of Kerenskyyyyyyyy", followed by "Oh nooooooooo" (also, football) But that makes sense given the setting.ġ0 Everything is (relatively) peaceful for a whileĢ0 Someone does something stupid and/or someone gets assassinatedĤ0 The problem gets resolved, territories change sizes, grudges still simmer And it meant there was even less incentive to take payment in Comstar Anytime Minutes over salvaged pieces of priceless war machines made with technology that may as well be magic. Yeah, that meant my merc company wasn't exactly wandering the periphery as poor as a church mouse. That's stupid, and I'm not even remotely sorry about bumping that value to 32%. And yet it's depreciating, on account of one name being added to centuries worth of previous owners, some of whom were hosed out of the cockpit, faster than a brand-new V12 luxury sportscar being driven off the lot. In 3015, when no one has as many battlemechs as they'd like. We're talking about a 250 year old workhorse, here. By default, you get only 8% of the market rate. I went in and edited the MechScrapModifier value, which dicates the sale price on a salvaged mech. ![]() Then I could be as bad as I wanted with strategy to shoots robots with pew pews, dakka dakka, and fwoosh fwoosh. ![]() I was impatient and got the mod to edit the file in order to give me nearly unlimited cbills. (I say as I set a calendar reminder for March 4). I went off Battletech after trying the Roguetech mod and having it show me that I am exactly as bad at games as my son says I am.
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